Monday, September 30, 2024

Welcome to Gravacity!

Welcome to Gravacity!

I have been anticipating my C#-Part 2 NWTC course in the second term of the Fall Semester and within it, a game I must develop as a team. I have been reading Entity Framework 2.x, watching different youtube channels on project management and expectations of roles to fulfill or maneuver around on a professional level, and really paying attention to my ASP.NET material to carry over. I know this isn't enough but even thinking in story modes, challenges, point of the game is proving to be a time cruncher! I have been sketching multiple different game scenarios and I still am not satisfied! I think its good but sit on it for a day and turn around to tossing everything out to be left with the bare bones. 
I also find this interesting for the game creation dilemma of using IGT SDK (Software Developer Kits) to do this in my future career in the gaming industry for casino engineering (which, technically, there is none at this point). I began with this intention and I do want to fulfill it. I firstly want to do this and then create a testing facility for other software developers in the gaming industry to create one. I think its commendable, rejuvenating, fun, and can pivot a developer into a career they want with experience in networking, revenue creation, bug fixes, project management, preventative maintenance code, and more!

Idea 1:
Welcome to Gravacity! is the name I wanted to use for a scenario of using storage techniques in the form of a game. I wanted to see how relative database structures with connecting based on the file system archiving could be handled within range. So, once the storage size couldn't be reached any further, how did the system auto-correct itself without needing to be defragmented by initially installing connections with a different imagery involved. The platform we are working with is unknown (fingers crossed for Entity Framework) so I generally have an idea of what I am working with since I know its going to take me longer than other active programmers. But, the world coordinates and basic C# structures shouldn't be too much of an issue - however, in ASP.NET I seem to be recursing a navigation mishap! 

Anyways, the sketches are trying to: add, add, add, values, add, add, add, values, and add to the first values again without breaking the pattern. Gravity + C# or Gravity + Storage/Memory spaces in a city like idea of laying down the foundation and trying to modify it afterwards as the impossible in explaining the name and concept of game. 
kohls


Idea 2:
I had another sketch of tic-tac-toe, using a current model for curriculum I'm working on with binary neutralities and how a perfect binary combination could be disrupted - by understanding and configuring the start/end series as how the flipping switch occurs. This might be more difficult in a series binary sequence to interpret so I began working with a tic-tac-toe grid in a game. 
It's decent but still not working as I would like it to. 
Logic concept lacks quality, connection to educational goals is missing, and putting in a slot reel video game is not really ideal either. 

Did you know in a tic-tac-toe grid, the only non-fluid boxes are in tac (tic and toe are corners where they contain both positive and negative if all directions are inclusive - counter and clockwise). 

Idea 3: 
Just stick to random number generators in a game.

That's as far as I got. Still working on it. Enjoying this process thoroughly! I wish I could talk to my son about this, he would definately have more insight as a qualified specialist on the subject. He is who inspires this genre within programming with me and why I would love to create a game with him someday. We started with story boards - a character named Conekli. It might have been too little too late for that relationship and it faltered. Hopefully we can pick it up later, for his offspring might want something entertaining from us to step forward with in their own expertise. You never know. I'm just glad to be preparing for those days now!

__Mischief

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